Saturday, October 18, 2014

Progress Journal 10/19-25

Apologies for the late delay, I had a number of school projects to do but have managed to keep up with my progress.


10/19: Rise of Nagash series completed, Neferata started. Almost all VC and TK units are finished while the Scourge profile is also finished. Have played through enough WOD zone and added relevant information to that profile.

My plan for this week is to finish Neferata, W'orsan, Heldenhammer, and Von Carstein series. I may not finish all books by Halloween but I should finish all category "A" books which I have identified as the most important ( Not counting the above, other such books are Liber Necris, Tomb of the Serpent Queen, Sigmar's Blood, Return of Nagash )
10/20: Finished Neferata book

10/21 : Finished Night's Masters, a Vampire Source book and part way through the next BL book.

10/24: Almost finished incorporating all information from the codexes. In the midst and almost finished with three books.
10/25 : Finished W'orsan, End Times: Fall of Aldorf, and halfway through Drachenfels. Goal for tommorow is finishing the latter, then Heldenhammer and the Krell account following that.
Unit Preview
Necrofex Collosus

Mobility: 5
Training: 4-5
Max Range: Spell
Preferred Range: ^^
Many are the dread creations of the Vampire Counts, but of the most feared is the Necrofex Collosus.  Only the greatest necromancers have the power, the resources and the will to create this powerful machine. While they vary in size and form they all have the same shape- a gigantic humanoid fashioned upon frame of iron, bone or bronze, and then bound with corpses and flesh. Then via a great ritual in which much sacrifice is required, the death machine is brought to life and given terrible sentience of its own.
The Necrofex is a monster on the field, able to pose a threat to entire armies. One notable Necrofex actually roamed the countryside of Estalia for a hundred years, rampaging and destroying all in its path. They are incredibly potent for an undead army, and in fact they act as focus points for death magic, allowing wizards in the immediate, 50 meter vicinity to cast spells with less difficulty then before. Its powerful enough to actually disrupt and make it harder for wizards of light and life to cast their spells near it, and its screams are so powerful that they can kill through sheer terror alone.
Offensive: At 24 meters (78 feet) in height. this is Collosal creature capable of stomping and smashing enemies. Against particularly large or important foes it may end up trying to impale them on its multi-story leg. As mentioned its screams can kill a foe with pure terror if their morale/leadership doesn’t hold up.  Some variants have scythes built into these limbs, or they have the hands of still living corpses grow out to grab people. A very, very select few are so powerful that they are binded to the soul of a Necromancer or Vampire directly, and thus can cast spells.
Defensive: Powerful regeneration that applies against anything but flaming and magical attacks, with holy spells doing additional damage. A few are transfused with ghoul or vampire blood, making this regeneration more potent.
===Additional Factors===

The creature is incredibly rare thanks to the cost of making it and difficult to properly control. 

Vampires

Mobility: 5
Training: 5-9 (Dependent on Age)
Max Range: Spell
Preferred Range:  Varies between group
Vampires are true masters of undeath, the ultimate creatures of the night. Though these creatures appear human their similarities end there, being as far different in ability and attitude as an ape is from a man. For the most part they are selfish, power-hungry creatures that desire little more then to dominate and conquer. To that end many have infiltrated human society, posing as lords and ladies and enacting influence on the lands they inhabit. Some take a more direct means, forming great armies of the dead to force their will over the living. Others don’t care about Humanity, instead to seeking to master magic or the martial arts. Still others, particularly the Strigoi, devolve into creatures obsessed only with feeding and drinking on the blood of the living.
Vampire Physiology, Mentality and Powers

Vampires, by virtue of the magic flowing through their veins, are superhuman to a (wo)man.  This does vary however by degree depending on age, position on the bloodline lineage (to be discussed later) and some degree on innate ability. They are physical stronger than humans, able to break bones with every punch, snap necks effortlessly, life hundreds of pounds with frightening ease, shatter skulls with a squeeze, tear off limbs or even physically rip a man in half . They are exceptionally fast, with the least of them able to run and react 2-3 faster than a man and the faster being considered blurs by those who fight them. Agility too can allow them climb up buildings, trees or even some walls assassins creed style, jump like a mountain lion,  and practically dance between combatants in melee.

This trait of superhumanism follows into durability. It is again dependent on age with young vampires, while having some regeneration, are still able to be killed by wounds that could kill a mortal man.  Vampires of greater power can keep going even with these wounds and eventually heal even from dismemberment. These vampires effectively require decapitation or a stab through the heart (preferably both) to put down. Even then their remains can be regenerated with time and help, meaning incineration of the corpse is the most effective way to permanently ensure destruction. To date only Nagash, in one bizarre ritual, has shown to be able to pull a vampire back from that.
Thanks to their longevity vampires can continue to grow and learn over their lifespans, in some cases accumulating millennia of knowledge. However this results in greater detachment from humanity and a stifling of emotions that they once had.  Pity, compassion, love (except in a few rare cases) all wither and die. As a result they grow arrogant and callous, viewing humans as cattle at best and vermin at worst. They become obsessed with power, whether it be through pursuing arcane might or on the physical realm . They like stability and Constance, and dislike change and progress.

All vampires require blood to survive. Without blood they will start to lose their sanity and grow weaker and weaker over time. Though some powerful vampires can survive on only a glass of blood every years, others, such as the young ones, lack that discipline and must feed nightly. This is ideally human blood or the blood of other sentient creature. Though animals can provide this blood it is apparently not as potent. A very select few vampires, the followers of Abhorash, can completely do away with this need for blood by drinking that of a dragon, becoming immune to the urge thereafter.
Vampires can come to acquire powers over time as a result of their training, age and bloodline. These can be mental, such as the ability to beguile, project supernatural horror or an aura of dark majesty that lowers morale of enemy troops in the vampire’s vicinity. Some seek to master combat, becoming exceptionally skilled, agile or strong. Others seek to master the beast within, becoming horrible to look upon, getting physically stronger or giving into his bloodthirsty nature completely. A few, such as the Necrarchs, seek to master magic and others are capable of shape shifting forms.  All vampires can dominate others through sucking their blood and then refusing to kill them or give a “kiss” (see below, would create another vampire) , though willpower can allow others to resist somewhat.

Vampires share some potent weaknesses. They are all weak to the sun, though to varying degrees. Young vampires will die quickly from any exposure, while long lived Vampires are made uncomfortable by its presence. That is why many Vampire armies, when they march, employ sorcerous means to block out the sun. Vampires are similar in that destroying or wounding the heart can at the very least paralyze them (if old and powerful) or kill then instantly if young.  The young ones also cannot handle running water and this may kill them  if no escape is found quickly. Decapitation, as mentioned, is another effective method  while burning is a vulnerability to some vampires. . Holy Magic however will wound and kill vampires of all degrees.
Vampire Origins and Bloodline introduction:
The origin of the vampire can be traced back to the Nekaharan city of Lahmia, where Queen Neferata and other noblemen in secret tried to recreate Nagash’s life extension potion. Though the events differ between the sources and who exactly created it (whether it was Neferata herself or Arkhan is unknown) what is known is that Neferata was the first vampire, and she quickly spread it to her followers. For the next several hundred years she ruled behind the scenes, enacting plots and tightening Lahmia’s rule over the other cities. Eventually others found out however, and marched as one coalition on Lahmia.
Since then vampires have spread across the world and formed different bloodlines. These bloodlines are shared groupings of vampires that can trace lineage back to a similar bloodline, or lineage. While vampires cannot procreate via traditional means they can give mortals a “Blood Kiss” which will, over time, turn them into a vampire. While the original, fire generation can give the blood kiss with near impunity it becomes harder and harder for transference to occur as you go down the line, with 5th generation vampires only able to “sire” one “get” in their long lifetimes. To do more would result in gradually weaker vampires and the ruination of the bloodline, and if a vampire seems to be on the verge of doing that others of its kind will hunt it down.  Thus while first or second can hand out the kiss fairly regularly a 5th generation is going to be extremely choosy with whom they share blood with!
In general the higher a vampire is on the bloodline, the more powerful they are, with the original founders (the first generation of vampires from Lahmia) being some of the most powerful combatents the world has ever known. However luckily, for an ambitious underling, it is possible  for one of the lower generation to accumulate greater amounts of power.  This can be done by drinking the blood of other vampires and thus absorbing their essence and powers. Eventually this will allow someone like Manfredd von Carstein – a second generation vampire at best, and a 5th at worst- to accumulate enough power to rival-and in some traits surpass- Neferata herself!
Specific Bloodlines:
-Von Carstein: Princes of the Night

In modern day the Von Carstein bloodline is probably the most infamous and perhaps powerful of the great vampire families. Here is the bloodline of Manfredd and Vlad, two individuals who very nearly conquered the Empire directly. Unlike the other bloodlines it is unknown as to who the founder of this bloodline is. It may be Anakht, or Vashnash, or Vlad himself (or one of the former two as Vlad’s past life).
This bloodline is infamous for its ambition, arrogance, megalomania and cleverness(more so then most vampires). Unlike the Lahmians, who seek to guide mandkind indirectly, or the other, uncaring branches the Von Carsteins want to rule over all of mankind directly and openly.  Everything else is a means to an end. Of all the bloodlines they are most likely to study and master politics, military strategy, and physical prowess that only the blood dragons surpass.  They are known as great patrons of the arts, but usually this is a means to an end. Too they are seen as masters of Dark Magic, with only the Necramarchs capable of surpassing them. Of all the bloodlines they seem most based off of popular representations of Dracula mixed with Machiavelli’s The Prince.
In terms of numbers this is probably going to be the second most populous of the five branches, behind the more stable hierarchy of the Lahmians .This is due in part to the great weakness of the Von Carstein; megalomania, madness and treachery. Almost all Von Carsteins hold only themselves to be the superior vampire, and though proud of their bloodline they constantly scheme and murder each other. This can be done for the consolidation of power or because the vampire feels another vampire doesn’t belong in their bloodline. The purges launched by Manfredd in recent years have been particularly devastating  to Carstein numbers. However in addition the Von Carstein bloodline is given to madness and such mad rulers can cause great wars among other, saner Von Carsteins by spreading the Blood Kiss around too much ( Konraad Von Carstein was infamous for giving the Kiss to Hobbits, prostitutes, and people who randomly pleased him) or declaring war on other members.
In terms of powers the Von Carstein bloodline is going to be the mo0st varied, but in general they will choose whatever individual vampires personally believe will aid them in conquest best.
-Blood Dragons: Knights of Darkness

Of all the Great Vampire Bloodlines, the Blood Dragons are the most militant and aggressive. They were sired by Abhorash, a mighty captain of Lahmia who sought perfection in all things military. Ultimately he sought to become the most perfect warrior that ever lived, and to become free of the Curse for Blood that he had always hated. The full extent of his adventures after the Fall of Lahmia is unknown, only that he traveled far and finally cured himself of this blood addiction by drinking from a dragon. It is unknown at current what happened to him.
Blood Dragons seek to master the mind and body like their champion Abhorash did, and ultimately free themselves from the addiction. To that end they disdain the conquest of the Von Carsteins, or the backseat rule of the Lahmians, and in particular look down upon the uncontrolled excess of the Strigoi. Though less powerful then other branches in magic and necromancy, they can utilize this trait if need be. Though honor bound they disdain normal humanity and see nothing wrong with slaughtering entire villages to test a new blade.  In combat they are the least likely to cheat and often seek to challenge particularly strong enemy foes to duels. They might spare their foes if they believe the enemy has the potential to be a stronger foe in the future.
Blood Dragons are rare for the most part, traveling the world as individuals or small groups for hire. This rarity is in part because Blood Dragons are at times are most open in their feeding so that they can attract challengers, and thus lure huge mobs who then overwhelm them.  Their tendency to seek out the strongest foes may lead to their deaths if they actually find one. They are also the most discerning of Vampire Bloodlines. They will not infect anyone who can’t control themselves and will only infect a very skilled opponent after s/he has proven-multiple times- that they are worthy fighters.
In terms of powers this order is most likely to cultivate that which improves their martial skill, like increased speed, strength and durability (beyond ordinary vampires).
-Lahmians: Deathless Courtiers

The Lahmians are the first sect of Vampires, created by Neferata herself almost 4,000 years before the present timeline. Since then she has ordered this bloodline to spread, like a great spider spinning her web. Her beautiful courtesans- almost all of them female- now have their hand in almost every city of the Old World and beyond. They are based at the Silver Pinnacle, a former Dwarf-Hold they took 3,000 years ago.
Lahmians seek indirect power, never ruling from the front but always playing a role from the backseat. It’s unknown what their ultimate objectives are other than that the Queen would one day like her glorious city of Lahmia rebuilt. The order of Lahmians guides humanity from behind the scenes against threats to its existence, such as Chaos or the Von Carsteins. The order takes a great interest in human politics and advancement, and for that reason its members are often masters of statecraft, politics and the arts. So efficient is their spy ring that’s it’s said that Neferata knows who the next elected ruler would be before the previous ruler dies.
Lahmians are not natural warriors like the Blood Dragons and to a lesser extent the Von Carsteins, nor ferocious like the Strigoi, nor as skilled in magic as the Necrarchs. Though elements of all of the above can be found in them these ladies instead focus on seduction and infiltration. Usually their powers develop towards seducing enemies or allowing them to infiltrate enemy societies. Thus when it comes to spies, saboteurs and manipulators, particularly among human societies, there are none better than the Lahmian sisterhood. This isn’t necessarily limited to Humanity though, and Neferata herself has shown a remarkable ability to manipulate the succession of Orc Warbosses to get what she wants.
In terms of powers Lahmians prize speed and guile above everything else.
-Necrarchs: Disciples of the Accursed

Of all the Vampire Bloodlines, Necrarchs are the rarest, most secretive, and perhaps most deadly. Even Neferata, master of infiltration, has found it difficult to infiltrate this group and fears their motivations. In truth they are perhaps the only Vampire Bloodline loyal to Nagash, a trait started by their founder W’orsan who was counted alongside Arkhan as Nagash’s most loyal servent (though he and Arkhan  hated each other) . However his line was cursed in many ways, and W’orsan was killed and consumed by his apprentice, who was in turn killed and consumed by his apprentice.
Necrarchs seek a world not ruled by the dead, but composed almost entirely of the dead. Of all the Vampires their goals are most in line with Nagash’s and it for that reason they are most loyal to him. They are scholars, masters of science and magic who believe in arcane power above all other types. More then just collectors they actively pursue new knowledge in their dark laboratories. Thus they count as among the most knowledgeable of vampires. In keeping with Nagash’s vision they are most dedicated to killing everything around them and thus they are hunted by Witch Hunters above all other bloodlines.
Alongside the Strigoi the Necrarchs have the most difficulty operating openly.  This is because their masters curse have turned them into hideous corpse things, and they have become extremely twisted in mind, being mad and paranoid to an extreme. Many die in their own experiments, or killed by other Necrarchs. They are extremely paranoid in who they turn into vampires and thus they are the rarest bloodline in existence.
In terms of power Necrarchs prize magical ability above all else, and many are gifted with Witchsight, which allows them to see the spirit world.
-Strigoi : Beasts in Shadow

Once the Strigoi had a great kingdom situated in the badlands, ruled over by the founder of their bloodline Ushoran.  Ushoran was an effective ruler who managed a cohesive kingdom of both living and dead, however he made the mistake of insinuating he was a better ruler then Neferata. Between Lahmian manipulations and a massive Ork Waagh this great kingdom was destroyed, their people scattered. However the Strigoi could find no safe haven among the other Bloodlines. The early Von Carsteins used to hunt them, angry about past arrogance. Lahmians spurned and sent Human armies after them, Blood Dragons sought them  out to kill because they posed a challenge, and Necrarchs used them as experiments.  Throughout this every group of living beings –orcs, dwarves, Humans As a result the Strigoi- isolated to the outskirts of society- developed a massive hatred of everything, living or dead.
The Strigoi rule over kingdoms of ghouls, subsisting on diets of vermin and the dead. As a result of this, and the fact that the bloodline always possessed a greater degree of beastial nature then other bloodlines, they hardly resemble humans anymore. Instead they look like hulking versions of the Crypt Ghouls that they rule. Many are mad or extremely nostalgic of the old glory days, holding great grotesque courts and pretending that they are once again lords. Yet others are fully cognizant of what happened and desire revenge against both the Living and the Dead. Only the Strigany- a gypsy like people hated by the rest of humanity for its vampire-tainted past, who are descendants of Ushoran’s human subjects- welcome them and only to them do the Strigoi provide any sort of loyalty.
The Strigoi do not give the Blood Kiss easily and thus are the second or third rarest group of vampires. In part this is due to snobbery, as the Strigoi do not believe any who haven’t suffered like they have deserve to become one of them. However it’s also due to a sincere belief that inflicting the Blood Kiss upon someone they like would be the ultimate cruelty, for then they would be hunted and hated by everyone as the Strigoi are. Thus only those who show long term devotion- most likely Stringany- get to be uplifted into their ranks.
Stringoi focus on physical ferocity above everything else, and in combat they can overpower even other vampires. Though they are capable of magic it is more instinctual then anything.
Offensive: See Physical traits, with the Strigoi beind the strongest of the Vampires. Most vampires use the most ancient and magical weaponry they can find, and are accomplished duelists. Even young vampires are more than a match for most squads of humans, while only the greatest of champions can hope to even fight, much less kill, an aged vampire. Vampires may have varying degrees of mastery over the Lores of Death, Shadow, Undeath and Vampires.
Defense: See Traits. Many Vampires have magically powerful armor or protective artifacts.
===ADDITIONAL FACTORS===

Can ride any mount shown in the profile, with the best riding zombie dragons or Terror Gheists. 

Reading List:
Required Reading for Undead Legion
-Undead Legion
--Rise of Nagash (3 books)
--Neferata
--Worsan
--Heldenhammer (Sigmar series)
--Von Carstein Series (3 books)
--Sigmar's Blood (both novel and campaign book)
--Return of Nagash (to be reread...which means done at a faster pace)
--Vampire Genieve
--Ulrika Series (2/3 done)
--Vampireslayer (reread)
--Zombieslayer (reread)
--Tomb of the Serphent Queen
--Blade of Chaos (reread Tomb King Scene)
--Gildead's Curse
--Curse of the Necrarch
--Dreadfleet
--Blighted Empire
--Luthor Huss
--Runefang
--Liber Necris
--FFG books (2-3)
--Codexes (most already read, but will go over)
--Numerous Short stories




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